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761. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dror wrote: Tyberius Franklin wrote: Dror wrote: So, if it's a problem, what is the issue? Everything that has ever changed by your reasoning, which means all those aspects need eliminated. *Strawman* So you're saying you didn't say...
- by Tyberius Franklin - at 2015.10.26 00:38:31
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762. Unbiased Criticisms for the Game - in EVE General Discussion [original thread]
Dror wrote: SP limits politics, though, doesn't it? It limits strategy? No, Politics are purely interpersonal and hold no bearing on SP. SP promotes strategy by giving limitations to work around.
- by Tyberius Franklin - at 2015.10.26 00:30:13
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763. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dror wrote: So, if it's a problem, what is the issue? Everything that has ever changed by your reasoning, which means all those aspects need eliminated.
- by Tyberius Franklin - at 2015.10.25 22:28:44
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764. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dror wrote: It has nothing to do with a specific character. The game has retention problems. If SP is so fine, there would be no announcement to update it. "If we change something that's proof it's flawed and needs done away with" is not sound...
- by Tyberius Franklin - at 2015.10.25 22:20:59
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765. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: It would be a sentinel with more dps but less neuting power, sans tracking disruptor. The lasers aren't going to work very well for kiting since it's forced into scram range because of it's ewar bonus......at least the neut ...
- by Tyberius Franklin - at 2015.10.25 09:00:19
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766. Replace learning implants with the new Blood Raider sites - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Tyberius Franklin wrote: Moac Tor wrote: Tyberius Franklin wrote: Whether you work that out a bit to being about "grinding" or "risk aversion" the fundamental issue always boils down to their ability to be lost and havi...
- by Tyberius Franklin - at 2015.10.25 01:50:50
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767. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: Tyberius Franklin wrote: Webs and point/scrams are listed under electronic warfare, nos/neuts are not. There is no "utility" module section that the latter set of mods fall under, thus I'm not sure where this classificat...
- by Tyberius Franklin - at 2015.10.24 21:20:27
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768. Replace learning implants with the new Blood Raider sites - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Tyberius Franklin wrote: Whether you work that out a bit to being about "grinding" or "risk aversion" the fundamental issue always boils down to their ability to be lost and having an associated cost for replacement. So usi...
- by Tyberius Franklin - at 2015.10.24 20:42:41
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769. Replace learning implants with the new Blood Raider sites - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: So, here is one of my problems with the new booster. They do not work well with the skill queue. I've been traveling a lot lately. After being deployed for over six months, I flew back home for three days of glorious Eve time...
- by Tyberius Franklin - at 2015.10.24 00:17:45
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770. Replace learning implants with the new Blood Raider sites - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Tyberius Franklin wrote: The issue with learning implants is their ability to be lost The opposite, that is what makes them interesting and gives you a meaningful decision. If you are playing Eve and complaining about havin...
- by Tyberius Franklin - at 2015.10.24 00:08:42
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771. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Templar Dane wrote: Tyberius Franklin wrote: EWAR ship bonuses seem to suggest otherwise, though, in principle what's to say that preventing something from warping or moving as well is fundamentally different from preventing locking or shoot...
- by Tyberius Franklin - at 2015.10.23 20:30:32
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772. What happens now with the Skillpoint trading idea? - in EVE General Discussion [original thread]
Market McSelling Alt wrote: helana Tsero wrote: Meh... Im looking forward to skillpoint trading (with appropriate farming safeguards) and I know alot of people who are as well. EvE needs to evolve if it wants to survive in the FTP dominate...
- by Tyberius Franklin - at 2015.10.23 01:43:11
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773. What happens now with the Skillpoint trading idea? - in EVE General Discussion [original thread]
Market McSelling Alt wrote: Ok, so buying blueprints for in game use, or starter packs with fitted frigates, or cerebral accelerators or implants that boost more than normal implants... all of that fits under CCP's 2011 promise that micro-trans...
- by Tyberius Franklin - at 2015.10.23 01:39:14
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774. Replace learning implants with the new Blood Raider sites - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: I really like this as a one-time event, but it is "grinding for SP" and that is a bad thing. Ignoring for a moment the strength of the numbers and short lifespan, how is this different from attribute implants? Edit: Or for...
- by Tyberius Franklin - at 2015.10.23 01:21:41
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775. Replace learning implants with the new Blood Raider sites - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Tyberius Franklin wrote: No, no one has to grind for anything specifically the same way no one has to grind for anything specifically now. No one considers learning implants, that do the exact same thing, an introduction...
- by Tyberius Franklin - at 2015.10.23 01:20:38
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776. What happens now with the Skillpoint trading idea? - in EVE General Discussion [original thread]
Market McSelling Alt wrote: They backed off of buying SPs and selling items/clothing that gave players an advantage. Only to turn around and start selling items that allow multi-training, now they want to add SP transfers and accelerators and ...
- by Tyberius Franklin - at 2015.10.23 01:12:05
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777. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Joe Risalo wrote: Tyberius Franklin wrote: If we're just going to gate this at billions for any real effect we may as well not do it as it leaves all the negatives (rich players power leveling, "cash grabs," few/no options for new players w...
- by Tyberius Franklin - at 2015.10.23 00:51:37
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778. What happens now with the Skillpoint trading idea? - in EVE General Discussion [original thread]
Market McSelling Alt wrote: What do you mean that isn't what happened? 4.5 years ago there was massive protest over clothing, skins, microtransactions in general... They backed off on some of them, implemented others. But now we have just abou...
- by Tyberius Franklin - at 2015.10.23 00:45:05
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779. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Joe Risalo wrote: Ok.. This is our bad... We were misunderstanding each other. I had already determined that I was wrong on my initial 2 bil estimate. That estimate was based off the assumption that the cost of the extractor would be the full P...
- by Tyberius Franklin - at 2015.10.23 00:23:37
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780. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Joe Risalo wrote: I feel that YOU are missing the point. What you're stating is not how the market works. No, I'm not missing anything. This started from the assertion you made that the AUR cost of an extractor could be 1/4th of a PLEX because...
- by Tyberius Franklin - at 2015.10.22 23:30:13
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